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Projects
Hybrid Infrastructure Lab
2020-Present
Hybrid self-hosted infrastructure environment combining on-premises virtualization, storage, monitoring, and cloud-hosted public services.
Designed and maintained Linux-based systems across Proxmox virtualization hosts, TrueNAS storage, WireGuard-connected VPS infrastructure, reverse proxies, backup systems, and self-hosted applications.
- Managed a multi-node Proxmox virtualization cluster hosting internal and public-facing services.
- Maintained VPS-hosted infrastructure with NGINX reverse proxying, WireGuard VPN connectivity, and firewall hardening.
- Configured TrueNAS storage with ZFS RAIDZ2, backup retention policies, and shared storage management.
- Deployed self-hosted services including Nextcloud, Gitea, Uptime Kuma, Zipline, and internal infrastructure tooling.
- Used Zabbix and Uptime Kuma for internal and external infrastructure monitoring.
Token AI Lab
2026
Self-hosted AI lab for running local language models on dedicated Linux hardware.
Configured Ollama, Open WebUI, reverse proxying, and NVIDIA GPU support for private experimentation with local inference and multimodal models.
- Deployed and managed Ollama and Open WebUI for local LLM hosting and testing.
- Configured NVIDIA GPU acceleration and monitored model performance through Linux tooling and system diagnostics.
- Tested multiple language and multimodal models including Gemma, Qwen, Dolphin Mistral, and Llama.
- Integrated the environment behind NGINX for internal access and service management.
Apelox Games (Parterium LLC)
2021-2024
Multiplayer game project focused on custom Minecraft minigames, backend systems, and live infrastructure management.
Contributed to gameplay systems, backend tooling, infrastructure, and operational management for a public multiplayer environment.
- Developed and maintained custom gameplay systems and internal tooling using Java.
- Managed Linux-based infrastructure, deployments, networking, and backend game services.
- Coordinated contributors including developers, artists, composers, and freelancers across project releases.
- Worked on gameplay systems, testing, balancing, and level design for multiplayer experiences.